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Changed theme

July 9th, 2009

I changed the theme today to one that probably everyone has seen. For some reason or another my Dylan theme stopped displaying correctly some time ago.

How I long for some free development time but I will certainly be back at this when I do. I have a few projects in mind. I want to play a little bit with some PHP and MySQL as I have very little knowledge of web programming having been mostly restrained to simple Java and C++

SpaceGame is defunt for now I would say. I ported it to an applet to make it easier to show off but overall I am leaving it alone. It has some design flaws and I learned a lot from coding it. I feel much more prepared to tackle another game after that experience. Maybe I’ll get the time someday.

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Space Game now an applet!

May 24th, 2009

Space game has been ported to a java applet!

spacegame2woohoo!

totec.us/space/

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An update

April 13th, 2009

So it’s been several weeks since the start of the Spring quarter here at RIT and SpaceGame has bene stagnating due to excessive workload. I finished CS3 with good marks so my Java days are on hold for while. Here at RIT (for the last time) CS4 is C++. However, this is C++ for Java programmers and we’re learning quite a bit in a short amount of time.

I may continue SpaceGame but I’ve got some other ideas for a more RTS style game in the future. However I’m not a big fan of AWT anymore despite the Java language itself being easy for me. I’ll keep Java for quick apps and for my servers and move on for the graphics. I may explore C++ graphics for a bit but I am also thinking of branching to C# or Python before I get too serious.

I gotta go do some more work but I think I’ll start making soem changes soon. Not that anybody reads this but.

If you are reading this and are a proud owner of a BlackBerry I suggest you hop on over to Noah’s site and try out swapper. Good quick fun and an amazing feat for his first BlackBerry game. Link is on the right.

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SpaceGame is a rollin’

February 18th, 2009

So I’ve put a lot of work into SpaceGame this week and it’s really starting to shape into something. It’s actually somewhat fun to use and I’m rolling out new features daily now. Chris Wood jumped on board and is now helping with development.

spacegame2

SpaceGame now features:
-Moving, Shootable enemies
-Enemies fire back
-Missiles and Smartbombs
-Missiles track targets
-Laser weapon gains heat with use and needs to cooldown

——— Try it out here ——–(press 2 a couple times on load)

Controls:
WASD – Movement
Click – Shoot
Shift+Click – Missile
Ctrl+Click – Smartbomb

–Load the game and press 2 a couple times, goodluck!

Some Fixes:

What’s  a .jar? a java executable. if you cant click to run:
Unzip to desktop
Start > run > cmd , navigate to where you unzipped with “cd Desktop/Space”
type: “java SpaceGame.jar

No enemies? press 2
Movement hestitation? Start > control panel > keyboard > both sliders to the right

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New Space Game Commit

February 16th, 2009

I committed a new version of SpaceGame (yes, I am in physics right now)

In this version:
Controls are now:
W/S – move forward/back
A/D – rotate ship
Click – fire lasers

After much aggravation I got the camera scroll to be somewhat smooth. Camera only scrolls when the ship is near the edge of the screen which caused the majority of glitches. The system still needs some refinement but it’s good for now.

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Busy Busy

February 16th, 2009

So I made this website a couple weeks ago when I actually had some free time. This is really not the case anymore. I have to go to physics in a few minutes but here’s what’s up.

RIT has quarters, Fall, Winter, Spring, Summer. Most attend for 3 of these quarters a year. We are currently a week from Winter quarter finals and things are getting hectic.

Gonna start working on the space game in a bit, reworked movement and controls and a map you can explore is coming soon.

I’ll post more in physics I think.

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SpaceGame

February 8th, 2009

So I think there’s a serious lack of space-based games out there today. So I’ve decided to do my part in bucking this trend. I’m developing my own space-based game to see what I can do.spacegame1 The game is currently written in 100% Java, my strongest language. But perhaps someday I will rewrite it in something more friendly for everyone else.

The game isn’t much of anything thus far and more of me playing around with java’s AWT graphics. Two nights of coding won’t really get you much.

The Aim: After talking with Eric a  little bit about this game, I’ve decided to push it towards an almost DOTA like game where players choose their pilot/ship and  compete for territorial objectives and resources. Quick fun gameplay being the focus.

Obviously this is a long way off but it’s a goal. If you have ideas or want to develop for this project let me know.

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Making it look pretty

February 8th, 2009

So as you can see, I migrated over to WordPress today to streamline the content delivery of my site. I’m gonna need a little bit to clean it up and post what I want but for now this is pretty good.

Not that anyone is reading this but, bare with me.

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